The rule of MiniBridge
Players
MiniBridge is a card game for four players. They sit round a
square table and their positions are called North, East, South, and West. The
North and South players are partners and the East and West players are partners.
Dealing
MiniBridge use a pack of 52 cards excluding jokers. Dealer
shuffles and deals the cards one by one in a clockwise direction. Each player
has 13 cards and counts their high card points.
High Card Points
Ace =
4, King = 3, Queen = 2, Jack = 1
Bidding
Dealer announces his number of high card points, clockwise
followed by the other players. The pair of players who announce the higher
total number of points become the declaring side. If both sides have 20, deal
again. The declarer than his partner, if equal the one who announced first is
the declarer. Partner of declarer becomes dummy, and spreads his cards faced up on table. Declarer
announces the contract – either game or part score, and the denomination of
play either a trump suit or notrump.
·
In part score, dealer must win at least 7
tricks.
·
In a notrump game, declarer must win at least 9
tricks.
·
In game with hearts or spades as trump, declarer
must win at least 10 tricks.
·
In game with clubs or diamonds as trump,
declarer must win at least 11 tricks.
Play
Declarer decides which cards are played from the dummy hand
and the dummy hand is visible to all players throughout the play of the deal. The player to the left of the declarer starts by playing the
first card (the opening lead). The player leading to a trick may play and card.
Each other player in turn clockwise plays a card; the four cards so played
constitute a trick. In playing to a trick, each player must follow suit if
possible. The trick is won by the highest trump if there is one; otherwise by
the highest cards of the suit led. The players that wins the trick leads to the
next one. After all the cards have been played, the players agree how many
tricks were won by each side.
Scoring
If declarer wins the number of tricks required to make the
contract, the declaring side earns:
· Notrump contracts: 40 for the first scoring
trick, 30 for each subsequent trick.
Spade or Heart contracts: 30 for each
scoring trick.
Diamond or Club contracts: 20 for each
scoring trick.
The first six tricks won do not count
towards the scoere.
The seventh trick is the first scoring
trick.
·
50 points for part score.
·
300 points for game contract.
If declarer does not win the number of tricks required to
make the contract, the declaring side is awarded no score and the defending
side earns 50 points for every under trick.
Example:
·
A part score contract in notrump, 8 tricks are
made:
Score 70 for the scoring trick
Plus part score bonus of 50 = 120
·
A game contract in spades, 11 tricks are made:
Score 150 for the scoring trick in spades
Plus game bonus of 300 = 450
· A game contract in hearts makes 8 tricks. The defenders
get 100 point